so i caved and decided i couldn't wait to do an anim-test of those jiggly muscles.
and im pretty pleased.
the model still needs weights painted, especially around the elbows and shoulers, and has no facial rigging yet, and will eventually be rendered with a displacement map/texture that makes him look more human and less like a crappy doll.
excuse me, action figure.
plus, its a little too jiggly especially in the pecs but i think as a proof of concept it serves its purpose. it adds some nice extra impact motion.