12.08.2007
12.03.2007
“well, ‘just harry’, i imagine that lions are just lions, and gods are just gods.

also, forgot to mention that i have decided to drop the toon lines. i like them...but i dont. i'll probably switch back and forth 100 times, but for now, consider them 86ed. also, here is an update on the caina...hopefully all goes well and i can have it rendered in motion with some animated characters...if i can ever get them to look good.
yes, i could have just amended the post i made 20 minutes ago, but this was a different topic. also, im looking for any reason i can find to look at wizard people dear reader quotes.
a victory for upfish!
out.
yes, i could have just amended the post i made 20 minutes ago, but this was a different topic. also, im looking for any reason i can find to look at wizard people dear reader quotes.
a victory for upfish!
out.
i must make my move in this masking of a snowstorm and i will take one letter into my room and whisper it to my horses and see what they think.
oh dear reader, behold, the magic of houdini.
alright, so anybody with an eye for 3d can see that the fire and smoke aren't reflecting and the flame is pretty dull and blah blah but for my first render out of houdini, i think its pretty sweet. i photoshop-ed a quick sketch of a sky and foreground to show what the shot is more or less supposed to be (those each to come later from matte painting/maya), but the ocean, ship, fire, and smoke are all straight out houdini. plus they all animate. so, all in all, i think alright.

this is a test of dyamics to make light bulbs explode. its only the "glass" part now, will have all the nice sparks and such and you know... a background, but i think it more or less works. something is a bit off, but nothing a change in the gravitational acceleration constant wont fix. mmmhh. yes. take that, physics.
cant wait to escape this.
out.
this is a test of dyamics to make light bulbs explode. its only the "glass" part now, will have all the nice sparks and such and you know... a background, but i think it more or less works. something is a bit off, but nothing a change in the gravitational acceleration constant wont fix. mmmhh. yes. take that, physics.
cant wait to escape this.
out.
11.28.2007
it is a cake, handmade no less, with love, by a warrior of the wind.
alright, time for some look development stuff. below is a render at about 45 percent of how bad ass i want him to look. its definitely a work in progress, but i'm liking the progression toward a really dark and gritty style. plus, it hides stuff i cant do. fuck you, sub surface scattering.


also, there is a line test in motion for the doubters and nay sayers. I think it looks pretty cool. combined with everything else should work nicely.
go america.
also, there is a line test in motion for the doubters and nay sayers. I think it looks pretty cool. combined with everything else should work nicely.
go america.
11.20.2007
10.25.2007
harry produces many a wine-out-of-nowhere spell, and is drunk every day before noon
dear blog,
its me, shayne.
its been a while i know.
i used to keep diligent tabs of my thesis progress on you,
but lately, i haven't even come to you to complain about how slow it goes.
i'm sorry blog.
you deserve better.
i'll change, i swear.
i'll come here at least twice a week and let you know whats going on.
cause you are my favorite blog.
my only blog.
<3 shayne
...anyway
been really busy on ...everything. reworked my mordred model and re-rigged the muscles. also fixed a lovely hip spinning problem i only discovered as i animated him walking backwards. all better now. im almost done with his facial rig too.
i have first passed animated about 30 seconds almost, bringing some of the shots a little past that first pass even. I will hope to have that posted here in the next day or 2.
i spent a day teaching myself sub surface scattering and then decided that realism just isn't gonna do it for me. my models aren't totally anatomical or realistic and its just not as interesting unless its textured and lit perfectly. and it wont be.
so i started playing around with some weird ramp shaders and post processing the frames alot. not going to toon shade by any means, but i can use them to get some really expressive colors and shadows. considering my concept sketch above had my main character bright blue, it might be more to my liking when its done.
again, hopefully, something to show in the near future. just gonna make some more blendshapes tonight.
out.
its me, shayne.
its been a while i know.
i used to keep diligent tabs of my thesis progress on you,
but lately, i haven't even come to you to complain about how slow it goes.
i'm sorry blog.
you deserve better.
i'll change, i swear.
i'll come here at least twice a week and let you know whats going on.
cause you are my favorite blog.
my only blog.
<3 shayne
...anyway
been really busy on ...everything. reworked my mordred model and re-rigged the muscles. also fixed a lovely hip spinning problem i only discovered as i animated him walking backwards. all better now. im almost done with his facial rig too.
i have first passed animated about 30 seconds almost, bringing some of the shots a little past that first pass even. I will hope to have that posted here in the next day or 2.
i spent a day teaching myself sub surface scattering and then decided that realism just isn't gonna do it for me. my models aren't totally anatomical or realistic and its just not as interesting unless its textured and lit perfectly. and it wont be.
so i started playing around with some weird ramp shaders and post processing the frames alot. not going to toon shade by any means, but i can use them to get some really expressive colors and shadows. considering my concept sketch above had my main character bright blue, it might be more to my liking when its done.
again, hopefully, something to show in the near future. just gonna make some more blendshapes tonight.
out.
10.09.2007
the sweet wizard in remission is psychically linked with the beautiful snake; having dreamt himself of eating leopards, boars, and dik diks.
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