2.19.2008

"harry makes that mental note, i assure you. the mental notes are stacking"

video



so...

here is my updated work in progress. still have so much animation left to do its making me sick. cause then i have to render. and you know how awesome that is.

i also have some new test renders and the model for my throne room which i'll post later/tomorrow.

i'm really getting worried about finishing on time now. i need more computers.

2.04.2008

"they are running the money show, clever turnips, these needleteeth."

video



so, some more animation. nothing totally new just some "refined" action and camera work preparing these shots for completion. baring any major disapprovals from gallagher and no other "that totally sucks. fix it!" feedback from whoever keeps tabs on my progress here anway, these should be set to render as soon as i fix all my screwed up textures and lighting stuff.


slowly but surely. next stop, reanimating all the crap i lost over break. and then light exploding. and then fights. and then talking. and then...

how many days are left?

son of a bitch.

out.


2.02.2008

"he’s a wizard with uncanny powers, but this guy is so evil, as soon as he came out of the womb, he put a scar on his own forehead."




well,

some frames.

about 95% done on setting these shots up. still have to tweak some things to speed up my render times.

hopefully ill have this and several other shots all set up to begin rendering out sequences this week.

word.


1.27.2008

"the boys have to admit, this creature posing as a humanoid has some chops, definitely some chops, indeed. "




so, slowly but surely, progress. i guess.

this is a test image of the o.r. for the flashbacks in the opening. you can which shots this is used for as they are so subtely designated with 'shot missing' in the animation post below. still have to add the people and animate them...but its a step.

also still have to animate some nice heart monitor-ish stuff for those 2 blank screens.

now, i really really need to animate. a shit load. so look for that soon i hope.


buckets.

-shayne

1.14.2008

“holy balls. i’m not doing that,” he thinks. “willikers.”

video

so the deal is, my hardrive decided on christmas eve to completely fry. yep. merry fucking christmas. goodnews is i had a backup of my thesis. bad news, it was a week old. so i lost a chunk of finals week work. so yeah, that was awesome. but onward and upward. or whatever.

this is the opening sequence at about 85-90 percent animation. im trying to get this together before moving on so i can start rendering (and soundtracking) this while working on other parts. so any feedback as to what works and doesnt in this part would be sweet.

i have since changed my story to be more realistic for my time frame. sadly, merlyn is no longer appearing. arthur will never actually meet mordred, but will still be the guy behind all those cool monitors which i have yet to build.

...yeah.

its gonna be a busy 2 months.

-shayne

12.17.2007

"the scene is so beautiful. the landscape is literally peppered with painters working out masterpiece after masterpiece."

though unrelated to thesis, figured i would post this. cause i like the attention. my final project for lighting and rendering. pretty pleased. top one was all mental ray (and not the will frazier "im an ass hole and i love to press just one button and have my thesis look money because i don't know what i'm doing. also I like boys" easy render button. its under the mental ray tab, trust me. look around. you'll find it.) , bottom one was software (plus the obligatory occlusion pass. man, is occlusions sweet.)



so thats the end of the semester. so much work left to do by march, but not this week. this week is vacation. and is going to be completely maya free.

really.

no maya.

i swear.

later.




12.16.2007

“follow them, harry,” says harry to himself. “follow them or die.”

so here is the magic from a program named after another wizardly harry.


video

so, yeah, totally not finished. i had to get it ready for my houdini final. the smoke, fire, and water are all out of houdini. for a first time user, i can live with it. in reality all 3 will be rerendered by the time the shot is "ready" in spring. Smoke could use more plumes/particles. water could use some smaller waves with less noise in the distance. fire could use not to look like ass. but whatever.

Also the foreground will be animated with some sweet breathing and coughing animation. woot.

all in all, i think fair progress.

especially since the shot will just get filtered like f*ck in some sort of "FLASHBACK!" way and will be on the screen for most likely half this time.

word.

one more project to go...